- Infographic & Personas
- Logo & Colour
- User Flow Diagrams
- Mobile Application
- Teaser Advertisement
- Research Paper
Thinking space | This is my Honours Project
This practical component is presented as a possible solution to how a user can improve their short-term memory through the use of a navigational system that makes you aware of your current location and surroundings. A navigation application has been conceptualised in response to the characteristics of Google Maps and the way short-term memory can be affected by navigational applications.
All of the research done creates a balance between taking memory into consideration through focusing on memory skills, and the way in which people interact with navigation systems. Navigation systems should ideally be user friendly and create positive outcomes for the user’s memory, especially in the spatial memory and short-term memory. Navigation technology creates a situation where the users can make less use of their memory skills for a specific outcome, that would have taken a lot more effort just a few hundred years ago.
Navigation systems can, and potentially could, make us all mentally healthier, allowing for memory training and memorization, by going back to one of the most primitive activities: memorizing the route to our chosen destination. Making use of the conceptualized navigation system, Outer Space , navigation systems can be an asset in memory enhancement instead of a cause of memory deterioration.
User-Interface Kit & User-Flow Research
Before the beginning of the actual practical component, research was done around how the elements worked regarding popular navigation applications. By observing the elements of other navigation applications, a clear understanding will be achieved around successful elements and consistency regarding the look and feel of a navigation system.
User-Flows have been created around three mobile navigation applications; these apps are Google Maps, Navmii and Waze. By researching how each of these navigation applications functioned regarding the user-flow, the flow that works regarding well thought out navigation will be taken in consideration when designing and simulating the actual practical project.
Infographic & Personas
An entire infographic was made to showcase the main functionalities of the navigation system. By showcasing these functionalities, the app can isolate itself from competitors regarding new and thought out functionality. The infographic represents how the navigation-system will be projected onto a windscreen thus allowing the navigation to be integrated with the car, therefore allowing the system not to cause any distractions on the road. The second one was about how the primary functionality of this navigation-system, navigating and determining routes, will be available via satellite. The third one is how the application will stimulate spatial awareness. The fourth is how the entire system is controlled through a mobile application. Finally the mini-map, assuring spatial awareness is enhanced through elements represented on the map. Personas where also made to assure the product will be curated for the right type of people, who will be interested in taking part of a navigation-system that stimulates a users short-term memory and spatial memory.
Logo & Colour
The logo of the navigation system is a metaphorical representation, where the outside circle represents your space and the smaller solid circle represents you as a person. This logo as a whole shows the relationship that needs to be encouraged via a user and their space.
The name “Outer Space” is a play on words where it refers to your outer space from outside your vehicle.
The mobile application follows Google Maps as an outline, but it focuses on high-end customization regarding the projection. It also allows you to see your entire trip before you start navigating.
The aesthetic of this application is consistent throughout the application allowing users to make a connotation. The night-time theme that was made use of is to stick with the idea of outer space, where the stars would be easier to see during daytime. The app starts with a generic login screen, where it then locates you on the world map where you can access your settings, search for a place or edit your profile.
The projection screen represents how short-term memory is going to be practiced subconsciously. By making use of a mini-map at the top right, users can see minimalistic representations of areas, such as housing and shops. This allows
for spatial awareness to be enhanced. At the bottom right, there’s only a visual representation of how far you still need to drive before your next off turn, thus allowing for complete accuracy when navigating.
The screen’s elements has overlays on them to avoid the user not being able to see, because of the navigation-system’s elements.
One of the final elements that I incorporated within this navigation-system, was a banner advert design. This advert is a representation of how you should be your own navigation system and not rely completely on a device to navigate for you.
The advert is based on a futurism, where reflections of a road was edited within her sunglasses to also put emphasis on how she is the navigator and dependent on her own remembering capabilities, because of the subconscious practice through the navigation-system.